Valorant patch 7.0 Patch Notes – Deadlock Added, New Progress System, TDM

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Valorant patch 7.0 Patch Notes – Deadlock Added, New Progress System, TDM

Valorant patch 7.0 Patch Notes are here, and we have all the information.


The main meat of the patch is Deadlock being added to the roster of agents. You can see a breakdown of her abilities here, alongside a Q&A. With Episode 7, Act 1 dropping later today (or early AM tomorrow in EU). Riot Games has dropped the official patch notes. Obviously the main addition comes in the form of Deadlock, however, there's a lot changing as Valorant continues to expand.

Team Deathmatch is a big addition to the roster of game modes, and should act as an ideal warmup before ranked play. And a new progression system should be a welcome addition to new a returning players. One major change is the removal of Contracts, while a daily “play a game” reward will keep players engaged on a daily basis with the game.

Valorant patch 7.0 Patch Notes – General Updates

Spray Wheel

  • Added text to the Spray equip screen indicating your bound keybinds.

Agent Updates

Deadlock

  • Deadlock goes live!
    • Learn about her abilities on our Agents page.
    • Watch our latest Sentinel take on a mysterious creature below.

Misc.

  • We’ve conducted a pass on our ability descriptions in-game and on our website for grammar and consistency. These updated descriptions should be easier to understand, with clearer explanations for what each ability does.

Modes Updates

Team Deathmatch

  • Team Deathmatch goes live!

Progression Updates

Progression System Update

  • Daily Rewards
    • This new feature recognizes your engagement in the game with daily rewards. Every day that you play matches, you’ll earn progress on a Checkpoint Track. Each checkpoint on the track yields quantities of XP and our new in-game currency, Kingdom Credits. All game modes provide progress towards Daily Rewards except for Deathmatch.
    • Kingdom Credits can be spent on accessories, Agents, and Agent Gear.
  • Accessory Store
    • Use your Kingdom Credits to purchase accessories from previous Battlepasses, including:
      • Player Cards
      • Sprays
      • Titles
      • Gun Buddies
  • Agent Store
    • The Agent Store streamlines the Agent acquisition process. As always, you can use VP or Recruitment Tokens to unlock an Agent, and now you have a third option: unlocking them with Kingdom Credits.
  • Agent Recruitment Events
    • Each new Agent will have their own Agent Recruitment Event when they are launched. During these events, you’ll earn XP towards the new Agent automatically. As well, you won’t be able to unlock the new Agent with Kingdom Credits or Recruitment Tokens, but you can still use VP if you like.
    • If you don’t earn enough XP during a Recruitment Event to unlock an Agent, that Agent becomes available for purchase normally, after the Recruitment Event, in the Agent Store.
  • Agent Gear
    • All of your favorite Agent-themed gear is available for Kingdom Credits. For every Agent, there are now 10 Levels of Agent Gear instead of 10 Levels of Agent Contract. To get an Agent’s gear, you must first own the Agent, then unlock each Level of Agent Gear.
    • Level 5 used to unlock Agents. However, since we moved Agents into the Agent Store, Level 5 will now grant you a flat amount of Kingdom Credits. If you already have the Agent, however, you won’t get any Kingdom Credits at Level 5.
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Bug Fixes

General

  • Fixed an issue where the Spray Wheel was not appearing in-game when there was packet loss during your load in. This should occur much less frequently.
  • Fixed a bug where you were able to purchase outside of your account’s region.
  • Fixed an issue where you were able to see the opposing team’s bullet tracers during the Buy Phase.

Agents

  • Fixed Chamber’s Rendezvous (E) to interrupt the teleport if you are Suppressed mid animation.
  • Fixed Yoru’s Gatecrash (E) to interrupt the teleport if you are Suppressed mid animation.
  • Fixed Omen’s From the Shadows (X) to cancel the teleport if you Suppressed while forming.
  • Fixed Cypher’s Spycam (E) from being placeable on Lotus’ rotating doors.
  • Fixed issue where Sage’s Barrier Orb (C) would sometimes rotate multiple times from a single button press when placing it.
  • Fixed issues where on some map geo Cypher could not pick up his Cyber Cage (C) during the Buy Phase.
  • Fixed issue where Killjoy’s Alarmbot (Q) could be destroyed from a farther distance than intended by Raze’s Boom Bot (C).
  • Fixed issue where frame rate would decrease when Reyna is healing from Devour (Q).

Social

  • Fixed an issue where the Chinese Baidu Pinyin input method could only type English in chat.
  • Fixed a bug where the Push-to-Talk key sometimes allowed for voice to be transmitted even when letting go of the key.
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Known Issues

General

  • An Agent’s HP number is visible while in Spike Cam perspective.
  • The red background that displays behind the HP number when an Agent is at critical health may be visible even if the Agent is not in critical health.